[DRILL_SUGGESTIONS]
MIN_PRIMARY_ATTRS_FOR_SUGGESTION = 2
// Penalty bronze, silver, gold
[CM_TRAINING_DRILL_78]
NUMBER_OF_ATTRIBUTES = 2
ATTRIBUTE_1 = 27
ATTRIBUTE_2 = 15
[CM_TRAINING_DRILL_79]
NUMBER_OF_ATTRIBUTES = 3
ATTRIBUTE_1 = 27
ATTRIBUTE_2 = 21
ATTRIBUTE_3 = 15
[CM_TRAINING_DRILL_80]
NUMBER_OF_ATTRIBUTES = 2
ATTRIBUTE_1 = 27
ATTRIBUTE_2 = 15
// GK
[CM_TRAINING_DRILL_81]
NUMBER_OF_ATTRIBUTES = 3
ATTRIBUTE_1 = 28
ATTRIBUTE_2 = 31
ATTRIBUTE_3 = 32
[CM_TRAINING_DRILL_82]
NUMBER_OF_ATTRIBUTES = 2
ATTRIBUTE_1 = 30
ATTRIBUTE_2 = 29
[CM_TRAINING_DRILL_83]
NUMBER_OF_ATTRIBUTES = 3
ATTRIBUTE_1 = 28
ATTRIBUTE_2 = 31
ATTRIBUTE_3 = 32
// Freekick
[CM_TRAINING_DRILL_75]
NUMBER_OF_ATTRIBUTES = 3
ATTRIBUTE_1 = 16
ATTRIBUTE_2 = 22
ATTRIBUTE_3 = 26
[CM_TRAINING_DRILL_76]
NUMBER_OF_ATTRIBUTES = 4
ATTRIBUTE_1 = 16
ATTRIBUTE_2 = 21
ATTRIBUTE_3 = 22
ATTRIBUTE_4 = 26
[CM_TRAINING_DRILL_77]
NUMBER_OF_ATTRIBUTES = 3
ATTRIBUTE_1 = 16
ATTRIBUTE_2 = 22
ATTRIBUTE_3 = 26
//Dribbling
[CM_TRAINING_DRILL_93]
NUMBER_OF_ATTRIBUTES = 3
ATTRIBUTE_1 = 2
ATTRIBUTE_2 = 12
ATTRIBUTE_3 = 14
[CM_TRAINING_DRILL_94]
NUMBER_OF_ATTRIBUTES = 4
ATTRIBUTE_1 = 0
ATTRIBUTE_2 = 1
ATTRIBUTE_3 = 2
ATTRIBUTE_4 = 3
[CM_TRAINING_DRILL_95]
NUMBER_OF_ATTRIBUTES = 4
ATTRIBUTE_1 = 2
ATTRIBUTE_2 = 5
ATTRIBUTE_3 = 12
ATTRIBUTE_4 = 14
//Advanced dribbling
[CM_TRAINING_DRILL_90]
NUMBER_OF_ATTRIBUTES = 3
ATTRIBUTE_1 = 5
ATTRIBUTE_2 = 12
ATTRIBUTE_3 = 14
[CM_TRAINING_DRILL_91]
NUMBER_OF_ATTRIBUTES = 3
ATTRIBUTE_1 = 5
ATTRIBUTE_2 = 12
ATTRIBUTE_3 = 14
[CM_TRAINING_DRILL_92]
NUMBER_OF_ATTRIBUTES = 3
ATTRIBUTE_1 = 2
ATTRIBUTE_2 = 12
ATTRIBUTE_3 = 14
//Defending
[CM_TRAINING_DRILL_69]
NUMBER_OF_ATTRIBUTES = 2
ATTRIBUTE_1 = 24
ATTRIBUTE_2 = 9
[CM_TRAINING_DRILL_70]
NUMBER_OF_ATTRIBUTES = 2
ATTRIBUTE_1 = 23
ATTRIBUTE_2 = 9
[CM_TRAINING_DRILL_71]
NUMBER_OF_ATTRIBUTES = 4
ATTRIBUTE_1 = 23
ATTRIBUTE_2 = 24
ATTRIBUTE_3 = 20
ATTRIBUTE_4 = 9
// Advanced defending
[CM_TRAINING_DRILL_84]
NUMBER_OF_ATTRIBUTES = 4
ATTRIBUTE_1 = 23
ATTRIBUTE_2 = 24
ATTRIBUTE_3 = 20
ATTRIBUTE_4 = 9
[CM_TRAINING_DRILL_85]
NUMBER_OF_ATTRIBUTES = 3
ATTRIBUTE_1 = 23
ATTRIBUTE_2 = 24
ATTRIBUTE_3 = 9
[CM_TRAINING_DRILL_86]
NUMBER_OF_ATTRIBUTES = 4
ATTRIBUTE_1 = 23
ATTRIBUTE_2 = 24
ATTRIBUTE_3 = 20
ATTRIBUTE_4 = 9
// Advanced Shooting
[CM_TRAINING_DRILL_66]
NUMBER_OF_ATTRIBUTES = 2
ATTRIBUTE_1 = 21
ATTRIBUTE_2 = 15
[CM_TRAINING_DRILL_67]
NUMBER_OF_ATTRIBUTES = 3
ATTRIBUTE_1 = 25
ATTRIBUTE_2 = 22
ATTRIBUTE_3 = 21
[CM_TRAINING_DRILL_68]
NUMBER_OF_ATTRIBUTES = 3
ATTRIBUTE_1 = 21
ATTRIBUTE_2 = 15
ATTRIBUTE_3 = 10
// Shooting
[CM_TRAINING_DRILL_63]
NUMBER_OF_ATTRIBUTES = 2
ATTRIBUTE_1 = 21
ATTRIBUTE_2 = 15
[CM_TRAINING_DRILL_64]
NUMBER_OF_ATTRIBUTES = 3
ATTRIBUTE_1 = 17
ATTRIBUTE_2 = 25
ATTRIBUTE_3 = 10
[CM_TRAINING_DRILL_65]
NUMBER_OF_ATTRIBUTES = 2
ATTRIBUTE_1 = 21
ATTRIBUTE_2 = 15
// Passing
[CM_TRAINING_DRILL_60]
NUMBER_OF_ATTRIBUTES = 2
ATTRIBUTE_1 = 19
ATTRIBUTE_2 = 11
[CM_TRAINING_DRILL_61]
NUMBER_OF_ATTRIBUTES = 2
ATTRIBUTE_1 = 19
ATTRIBUTE_2 = 11
[CM_TRAINING_DRILL_62]
NUMBER_OF_ATTRIBUTES = 2
ATTRIBUTE_1 = 19
ATTRIBUTE_2 = 11
// Lob passing
[CM_TRAINING_DRILL_72]
NUMBER_OF_ATTRIBUTES = 2
ATTRIBUTE_1 = 18
ATTRIBUTE_2 = 11
[CM_TRAINING_DRILL_73]
NUMBER_OF_ATTRIBUTES = 2
ATTRIBUTE_1 = 18
ATTRIBUTE_2 = 11
[CM_TRAINING_DRILL_74]
NUMBER_OF_ATTRIBUTES = 2
ATTRIBUTE_1 = 18
ATTRIBUTE_2 = 11
//Crossing
[CM_TRAINING_DRILL_87]
NUMBER_OF_ATTRIBUTES = 2
ATTRIBUTE_1 = 13
ATTRIBUTE_2 = 18
[CM_TRAINING_DRILL_88]
NUMBER_OF_ATTRIBUTES = 2
ATTRIBUTE_1 = 13
ATTRIBUTE_2 = 18
[CM_TRAINING_DRILL_89]
NUMBER_OF_ATTRIBUTES = 2
ATTRIBUTE_1 = 13
ATTRIBUTE_2 = 18
//PLAYER_ATTRIBUTE_ACCELERATION, // 0
//PLAYER_ATTRIBUTE_SPRINT_SPEED, // 1
//PLAYER_ATTRIBUTE_AGILITY, // 2
//PLAYER_ATTRIBUTE_BALANCE, // 3
//PLAYER_ATTRIBUTE_JUMPING, // 4
//PLAYER_ATTRIBUTE_STAMINA, // 5
//PLAYER_ATTRIBUTE_STRENGTH, // 6
//PLAYER_ATTRIBUTE_REACTIONS, // 7 -- Mental or Physical? Physical in VPro, Mental in rest
//PLAYER_ATTRIBUTE_AGGRESSION, // 8
//PLAYER_ATTRIBUTE_INTERCEPTIONS, // 9 - Note: This still corresponds to Gameplay:
LAYER_ATTRIBUTE_TACTICAL_AWARENESS; Please remove this comment once Gameplay has changed their attribute!
//PLAYER_ATTRIBUTE_POSITIONING, // 10
//PLAYER_ATTRIBUTE_VISION, // 11
//PLAYER_ATTRIBUTE_BALL_CONTROL, // 12
//PLAYER_ATTRIBUTE_CROSSING, // 13
//PLAYER_ATTRIBUTE_DRIBBLING, // 14
//PLAYER_ATTRIBUTE_FINISHING, // 15
//PLAYER_ATTRIBUTE_FREE_KICK_ACCURACY, // 16
//PLAYER_ATTRIBUTE_HEADING_ACCURACY, // 17
//PLAYER_ATTRIBUTE_LONG_PASSING, // 18
//PLAYER_ATTRIBUTE_SHORT_PASSING, // 19
//PLAYER_ATTRIBUTE_MARKING, // 20
//PLAYER_ATTRIBUTE_SHOT_POWER, // 21
//PLAYER_ATTRIBUTE_POWER_SHOT_ACCURACY, // 22 - long shots
//PLAYER_ATTRIBUTE_STANDING_TACKLE, // 23
//PLAYER_ATTRIBUTE_SLIDING_TACKLE, // 24
//PLAYER_ATTRIBUTE_VOLLEYS, // 25
//PLAYER_ATTRIBUTE_CURVE, // 26
//PLAYER_ATTRIBUTE_PENALTIES, // 27
//PLAYER_ATTRIBUTE_GK_DIVING, // 28
//PLAYER_ATTRIBUTE_GK_HANDLING, // 29
//PLAYER_ATTRIBUTE_GK_KICKING, // 30
//PLAYER_ATTRIBUTE_GK_REFLEXES, // 31
//PLAYER_ATTRIBUTE_GK_POSITIONING, // 32
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