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Neue Version vom Kit Manager 11 ist jetzt veröffentlicht worden:
Zitat:
You can find the upgraded download link on the home page of Fifamania,
www.fifamania.it (fourth post on the page!)
Please try the new version: as always, post here any suggestions, criticism and bugs
and we will try to solve and improve the program together.
From the readme... remember to always read it before using !!
Since this version, the program allows you to add new kits to the game!
This little miracle was made possible through the generosity of the mitical
Rinaldo which allowed me tu use his great work with the game database.
Some indications:
- The program will automatically extract the database files from the archive (data0.big).
if it does not find them in the appropriate folders.
If this operation succeeds then the files are deleted from the archive,
because otherwise the game would continue to use the old one
(is an anomaly, but it is!!).
If the program do not find the db into the data archive or outside,
it will work the same (without db interactions) but, of course, the game will crash!
- You can manage up to a maximum total of 10 kits per team:
you will see a new alternative kit every time one is added!
- The application works smoothly with every edited database I've tried...
- Kit Manager 1.2 supports 2gk and 3gk textures...
- I added some control messages that will help us to resolve bugs:
you can disable them using the appropriate function that is activable with the right mouse click!
- Try always the right mouse click!
There is the option to restore your copy of the database that is saved at the beginning...
and that is updated (if desired) before any db change.
- The regeneration function has been improved and made faster (as i68Regenerator 1.5)
- Remember to update the database before exiting the program...
otherwise you will not see your new kits in the game!!
NEW Version 1.2.2:
Within a couple of days i will release an upgrade
of the program that will fix all known bugs and flaws
that you have reported me.
Following the report received, kit manager
will take into account all the lua and ini files
and regenerate properly data0.bh
also when it is necessary to extract the database
from the data archive...
so, the program should not create compatibility problems
with patches that alter the configuration
or the gameplay of the game (like the doctor+ hybrid patch
or many lod settings).
Error creating folder kit has been fixed.
I made an attempt to make the application fully compatible
with changes in the screen dpi mode...
but is only an attempt!!!
News:
The kit autoloading feature (automatic recognition of the teams
on images loading) has been greatly improved!
Now, if you load a file that is named 'chelsea shirt', the program
searches and loads (in the same path) all the files matching... 'chelsea'.
The system works with the team names (short names, no 1.FC Kaiserslautern,
Kaiserslautern only ...), with the team id numbers and also
with all the names that are not recognizable: so if you load as Milan shirt
a file that is named "Superpippo", kit manager searches for all "superpippo's"
and load them as short, map, logo...
You will find the edit button enabled!
For now you can only set the kit collar,
the other options will be ready in the future.
It's important to verify that the new routines are working properly,
so please, consider this as a beta testing phase!
Finally, I'm wondering on the possibility of storing addictional
informations inside the RX3 files created by kitmanager...
No complications should arise and therefore I believe that in future
each user will be able to load a kit (rx3 file, created with this program)
finding automatically all settings established by the author
Quelle: Soccer Gaming Forums - View Single Post - i68 FifaMania Kit Manager 11!!!
Quelle: i68 FifaMania Kit Manager 11!!! - Soccer Gaming Forumsi68 FifaMania Kit Manager 11!!!
Here you are, the tool done by Iard68 and the first tool made only to import kits in FIFA 11:
DOWNLOAD HERE
Here you are a small tutorial on how to use it properly:
i68 Kit Manager is a new concept utility realised in a way that you will have to do very few operations to import kits in FIFA 11. You all know that FIFA 11 stores in a single rx3 5 different files (that you can find in kits threads in png or bmp):
- shirt
- shorts
- team logo
- shirt bump
- shorts bump
To import these 5 files into FIFA 11 with this tool we have two different ways:
1) MANUAL: this mode has to be activated pressing the MANUAL button and it is the most common for users that were used to import kits in the past fifas. You open the program, you select the team in the left listbox (you can search the time name through the search option), you choose if you want to import home,away,gk or third kit and you click on LOAD button. Now browse for the file you want to import and the program will understand automatically what you are going to import (kit, shorts, logo or bumps) and will import it in the program. Repeat the LOAD operation for the other files that will be always recognised by the program automatically... If everything is fine, just click on PATCH and the kit will be imported in the game.
2) AUTO: this mode is the default one and absolutely the most innovative. With this mode you can immediately click on LOAD (without choosing the team on the list box) and load one of the usual 5 files: the program will understand automatically not only which file it is, but also it will scan the nome of your file and the folder where the file is located. Thus, it will try to understand the team from the filename and it will even try to take by itself the other necessary files from the folder. Once done, if everything went well, you see the right team selected and you can click on PATCH. This process works thanks to the supposition that when you save a png or a bmp, you usually save it with the team name or the team ID. So, if you write Palermo_home.png the program will understand you are going to import Palermo and it will understand if you are importing the shirt, shorts, logo or bumps. Let's suppose you loaded the shirt, then the program will search in the same folder if there are other files called similarly and that can be the shorts, the bumps and the logo.
Obviously this mode works fine if you don't make strange things such as calling a Palermo kit as Catania_home.png. If so, please use MANUAL mode
To finish the tutorial, the SAVE button allows you exporting the kit you selected in rx3 (making this operation much easier than in Texture Editer, for example), png or bmp, whereas the MAPS button shows you the bumps of the selected kit/shorts in the centre of the program...
Enjoy guys and please report bugs or problems!!!
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