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[CM_TRAINING]
//XP GRAPH FORMULA
BASE_CALC_VALUE = 3500
BASE_GROWTH_SCALE_VALUE = 100
BASE_GROWTH_SCALE_MODIFIER = 1.1
GROWTH_SCALE_PROGRESSION = 0.01
SECONDARY_ATTRIBUTE_TRESHOLD = 20
ATTRIBUTE_GROWTH_CAP = 300 // in percents, 120 will mean the attribute will grow by 1.2
// for some edge cases (like created players with low attribute values) the xp graph will generate huge attribute growth values, this value will be used to cap the result
// so we don't get large increase in attributes
PERFORMANCE_GRADE_A_MODIFIER = 1.25
PERFORMANCE_GRADE_B_MODIFIER = 1
PERFORMANCE_GRADE_C_MODIFIER = 0.75
PERFORMANCE_GRADE_D_MODIFIER = 0.5
PERFORMANCE_GRADE_F_MODIFIER = 0.25
PRIMARY_MODIFIER = 2
SECONDARY_MODIFIER = 1.25
TERTIARY_MODIFIER = 0.6
BRONZE_MODIFIER = 1.25
SILVER_MODIFIER = 1.85
GOLD_MODIFIER = 2.5
NUMBER_OF_AGE_WR_BANDS = 5
AGE_WR_AGE_MIN_1 = 15
AGE_WR_AGE_MAX_1 = 20
AGE_WR_BAND_MODIFIER_1 = 1.5
AGE_WR_AGE_MIN_2 = 20
AGE_WR_AGE_MAX_2 = 24
AGE_WR_BAND_MODIFIER_2 = 1.3
AGE_WR_AGE_MIN_3 = 24
AGE_WR_AGE_MAX_3 = 28
AGE_WR_BAND_MODIFIER_3 = 1.1
AGE_WR_AGE_MIN_4 = 28
AGE_WR_AGE_MAX_4 = 31
AGE_WR_BAND_MODIFIER_4 = 1
AGE_WR_AGE_MIN_5 = 31
AGE_WR_BAND_MODIFIER_5 = 0.75
NUMBER_OF_POTENTIAL_WR_BANDS = 5 // The operator values defined in POTENTIAL_WR are defined like this: 0 = Equals, 1 = less or equal, 2 = greater
POTENTIAL_WR_RATIO_1 = 1
POTENTIAL_WR_RATIO_OPERATOR_1 = 0
POTENTIAL_WR_POTENTIAL_LIMIT_1 = 99
POTENTIAL_WR_POTENTIAL_LIMIT_OPERATOR_1 = 1
POTENTIAL_WR_MODIFIER_1 = 0.8
POTENTIAL_WR_RATIO_2 = 1.05
POTENTIAL_WR_RATIO_OPERATOR_2 = 1
POTENTIAL_WR_POTENTIAL_LIMIT_2 = 75
POTENTIAL_WR_POTENTIAL_LIMIT_OPERATOR_2 = 2
POTENTIAL_WR_MODIFIER_2 = 1
POTENTIAL_WR_RATIO_3 = 1.05
POTENTIAL_WR_RATIO_OPERATOR_3 = 1
POTENTIAL_WR_POTENTIAL_LIMIT_3 = 75
POTENTIAL_WR_POTENTIAL_LIMIT_OPERATOR_3 = 1
POTENTIAL_WR_MODIFIER_3 = 0.9
POTENTIAL_WR_RATIO_4 = 1.05
POTENTIAL_WR_RATIO_OPERATOR_4 = 2
POTENTIAL_WR_POTENTIAL_LIMIT_4 = 75
POTENTIAL_WR_POTENTIAL_LIMIT_OPERATOR_4 = 1
POTENTIAL_WR_MODIFIER_4 = 1.1
POTENTIAL_WR_RATIO_5 = 1.05
POTENTIAL_WR_RATIO_OPERATOR_5 = 2
POTENTIAL_WR_POTENTIAL_LIMIT_5 = 75
POTENTIAL_WR_POTENTIAL_LIMIT_OPERATOR_5 = 2
POTENTIAL_WR_MODIFIER_5 = 1.2
ATTRIBUTE_BONUS_1 = 35 // for 2 trained attributes
ATTRIBUTE_BONUS_2 = 28 // for 3 trained attributes
ATTRIBUTE_BONUS_3 = 10 // for 4 trained attributes
[CM_TRAINING_SIMULATION]
// Difficulty: 0 = Bronze, 1 = Silver, 2 = Gold, the sum of the values for a given difficulty must be 100
// Grade: 0 = A, 1 = B, 2 = C, 3 = D, 4 = F
DIFFICULTY_0_GRADE_0 = 100
DIFFICULTY_0_GRADE_1 = 0
DIFFICULTY_0_GRADE_2 = 0
DIFFICULTY_0_GRADE_3 = 0
DIFFICULTY_0_GRADE_4 = 0
DIFFICULTY_1_GRADE_0 = 100
DIFFICULTY_1_GRADE_1 = 0
DIFFICULTY_1_GRADE_2 = 0
DIFFICULTY_1_GRADE_3 = 0
DIFFICULTY_1_GRADE_4 = 0
DIFFICULTY_2_GRADE_0 = 100
DIFFICULTY_2_GRADE_1 = 0
DIFFICULTY_2_GRADE_2 = 0
DIFFICULTY_2_GRADE_3 = 0
DIFFICULTY_2_GRADE_4 = 0
// 0 = no primary attributes, 1 = 1 primary attributes, 2 = 2 primary attributes, 3 = 3 or 4 primary attributes
// the values for other grades are calculated by linear interpolation between values for A and F
PRIMARY_ATTRIBUTES_0_BONUS_A = -15
PRIMARY_ATTRIBUTES_0_BONUS_F = 15
PRIMARY_ATTRIBUTES_1_BONUS_A = -5
PRIMARY_ATTRIBUTES_1_BONUS_F = 5
PRIMARY_ATTRIBUTES_2_BONUS_A = -5
PRIMARY_ATTRIBUTES_2_BONUS_F = 0
PRIMARY_ATTRIBUTES_3_BONUS_A = -10
PRIMARY_ATTRIBUTES_3_BONUS_F = 10
// potential entries count must match the ones from the previous section
// the values for other grades are calculated by linear interpolation between values for A and F
POTENTIAL_1_BONUS_A = -5
POTENTIAL_1_BONUS_F = 10
POTENTIAL_2_BONUS_A = 0
POTENTIAL_2_BONUS_F = 0
POTENTIAL_3_BONUS_A = -5
POTENTIAL_3_BONUS_F = 5
POTENTIAL_4_BONUS_A = 10
POTENTIAL_4_BONUS_F = 5
POTENTIAL_5_BONUS_A = 10
POTENTIAL_5_BONUS_F = 0
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