MMOGA-FIFA_18
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  1. AW: FIFA 13 Expansion Patch v1.0

    #31
    Stammspieler
    Registriert seit
    31.10.2012
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    Standard AW: FIFA 13 Expansion Patch v1.0

    Wenn das so einfach wäre , kannst du mal ne genaue Anleitung geben was man machen muss damit man wenigstens das Camp nou bekommt.

    0 Nicht möglich!

  2. AW: FIFA 13 Expansion Patch v1.0

    #32
    Legende Avatar von haribofan
    Registriert seit
    10.12.2010
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    Erhalten: 402
    Vergeben: 13

    Standard AW: FIFA 13 Expansion Patch v1.0

    Zitat Zitat von FlashXAron Beitrag anzeigen


    PS: Habe meine cmsettings.ini für Karrierespieler geändert, damit man als VP fast immer spielt ... rotation ist zwar dann weg, aber wem interessiert das als VP, wenn man im Originalspiel nur 50% der Spiele spielen kann, obwohl man 87 Stamina hat !

    kannst du mir die datei irgendwo hochladen bitte? fände ich interessant

    0 Nicht möglich!

  3. AW: FIFA 13 Expansion Patch v1.0

    #33
    Straßenfussballer
    Registriert seit
    07.11.2012
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    Erhalten: 3
    Vergeben: 4

    Standard AW: FIFA 13 Expansion Patch v1.0

    Zitat Zitat von haribofan Beitrag anzeigen
    kannst du mir die datei irgendwo hochladen bitte? fände ich interessant
    kopier folgendes dorthin


    \FIFA 13\Game\dlc\dlc_FootballCompEng\dlc\FootballCompEn g\data

    als TEXTDATEI "cmsettings.ini" , danach regenerieren !

    _________________________________________ohne diesen Strich , alles was drunter ist !
    [WIDGETS]
    NUMBER = 2
    [CAREERMODE_MANAGERS]
    CONCURRENTMATCH = 1
    DEBUGSTATS = 1
    FITNESS = 1
    NEWS = 1
    PLAYASPLAYER = 1
    PLAYERGROWTH = 1
    PLAYERREGEN = 1
    PLAYERVALUE = 1
    PLAYERWAGE = 1
    SUSPENSION = 1
    TEAMMOVE = 1
    AWARDS = 1
    TICKER = 1
    DYNAMICTABLE = 1
    TRANSFER = 1
    BUDGET = 1
    PROFILESTATS = 1
    CONTRACTTERMINATION = 1
    ACHIEVEMENT = 1
    PLAYERCONTRACT = 1
    BOARD = 1
    FRIENDLY = 1
    MANAGERHISTORY = 1
    SEASONOBJECTIVES = 1
    INTERESTINGRESULTS = 1
    INTERNATIONALS = 1
    JOBOFFER = 1
    EMAILMANAGER = 1
    TRAININGEVENTSMANAGER = 1
    PLAYERFORMEVENTSMANAGER = 1
    PLAYERFORM = 1
    LOANS = 1
    SCRIPTMANAGER = 1
    STORYMANAGER = 1
    TALKTOPRESSMANAGER = 1
    SCOUTMANAGER = 1
    PLAYERMORALE = 1
    COMMENTATORNOTESMANAGER = 1
    RADIOMANAGER = 1
    COMMENTATORNOTESMANAGERDURINGSIM = 1 //WE WANT THIS ENABLED FOR DEBUGGING, but disable for release
    YOUTHPLAYERMANAGER = 1
    MATCHIMPORTANCEMANAGER = 1
    ATTRIBUTEMODIFIERMANAGER = 1
    SQUADRANKINGMANAGER = 1
    PLAYERSTATUS = 1
    PAPSEASONOBJECTIVEMANAGER = 1
    MANAGERMODESEASONOBJECTIVEMANAGER = 1
    PAPMATCHOBJECTIVEMANAGER = 1
    FINANCEMANAGER = 1
    UNLOCKABLESMANAGER = 1
    SEASONSITUATIONSYSTEM = 1
    PLAYERMONITORING = 1
    [TOURNAMENTMODE_MANAGERS]
    CONCURRENTMATCH = 1
    DEBUGSTATS = 1
    FITNESS = 1
    NEWS = 1
    PLAYASPLAYER = 0
    PLAYERGROWTH = 0
    PLAYERREGEN = 0
    PLAYERVALUE = 0
    PLAYERWAGE = 0
    SUSPENSION = 1
    TEAMMOVE = 0
    AWARDS = 1
    TICKER = 1
    DYNAMICTABLE = 1
    TRANSFER = 0
    PROFILESTATS = 0
    ACHIEVEMENT = 0
    PLAYERCONTRACT = 0
    FRIENDLY = 0
    INTERESTINGRESULTS = 1
    INTERNATIONALS = 0
    EMAILMANAGER = 0
    TRAININGEVENTSMANAGER = 0
    PLAYERFORMEVENTSMANAGER = 0
    PLAYERFORM = 0
    LOANS = 0
    SCRIPTMANAGER = 0
    SCOUTMANAGER = 0
    PLAYERMORALE = 0
    COMMENTATORNOTESMANAGER = 0
    YOUTHPLAYERMANAGER = 0
    MATCHIMPORTANCEMANAGER = 1
    ATTRIBUTEMODIFIERMANAGER = 1
    SQUADRANKINGMANAGER = 0
    PLAYERSTATUS = 0
    PAPSEASONOBJECTIVEMANAGER = 0
    PAPMATCHOBJECTIVEMANAGER = 0
    MANAGERMODESEASONOBJECTIVEMANAGER = 0
    FINANCEMANAGER = 0
    UNLOCKABLESMANAGER = 0
    SEASONSITUATIONSYSTEM = 0
    PLAYERMONITORING = 0
    [DEFAULTS]
    CALSTART_DAY = 1
    CALSTART_MONTH = 1
    CALSTART_YEAR = 2012
    NUMPLAYERSONPITCH = 11
    DEFPLAYERSONBENCH = 7
    MAX_SQUAD_SIZE = 42
    RANDOMSEED = -1
    DUMPSCREENLOG = C:\DumpScreen.txt
    TOURNAMENT_MODE_SEASONS = 1 // Use 100 for multiseason Tourney Mode Testing or 1 for real world value
    MIN_SQUAD_SIZE = 18
    MIN_GK_PER_SQUAD = 2
    RUN_FIRST_SEASON_CODE = 1 // Should the user team be removed from Euro first year? This is a licensing restriction we suffer.
    MIN_FREE_AGENTS_TEAM_SIZE = 40
    FREE_AGENTS_MIN_NUM_PLAYERS_ON_TEAMS = 25 // Take players from teams to the Free Agents' list only if they have more than this number of palyers
    MIN_CROWD_ATTENDANCE = 60
    SCRIPTFILEMANAGER_STRIP_SCRIPTS = 1
    PLAY_RADIO_ON_SIM = 1
    //DISABLE_CALENDAR_INTERRUPTS=1 // Set to 1 for manual timing tests.
    //TIMING_SOAK=1
    [SAVED_INPUTS]
    AUTORECORD = 1 // Will automatically start recording if set to 1
    AUTOPLAYBACK = 0 // Will automatically start playback if file found. Supersedes AUTORECORD
    FLUSHFILEON_X_INPUTS = 1 // Number of inputs to record before ensuring data is written to file
    RECORDBASEPATH = C:\SavedInputs // The base name of the save file. Will add time and date .csmi
    PLAYBACKNAME = C:\PlaybackInputs.cmsi // Full path and name of playback file to read
    [LOGGING]
    POSTSIM_RESULTS = 0
    POSTSIM_RESULTS_FORTEAM = -1 // Minus one for all teams, or team ID for particular team
    NEWS = 1
    AWARDS_LOGGING_TOGGLE = 1 // 1 = Enable & 0 = Disable
    [SIM_STATS_LOGGING]
    PLAYERID = 0
    GOALS = 0
    ASSISTS = 0
    CONCEDED = 0
    SAVES = 0
    YELLOWCARDS = 0
    REDCARDS = 0
    MINSPLAYED = 1
    SCORERATING = 1
    ASSISTRATING = 1
    CARDRATING = 1
    INJURYRATING = 1
    PENALTYRATING = 0
    OLDENERGY = 1
    NEWENERGY = 1
    INJURY = 0
    MATCHRATING = 1
    MOM = 1
    FORMRATING = 1
    [TICKER]
    ENABLED = 1
    MAX_LEN = 500
    MAX_FIXTURES = 4
    [DYNAMICTABLE]
    ENABLED = 1
    NUM_ENTRIES = 20
    TOP_DEALS_NUM_ENTRIES = 10
    TIME_DELAY = 5
    [EMAILS]
    MAX_EMAILS = 20
    [FITNESS] // new energy recovery model - adam & simon
    ENABLED = 1
    PLAYER_MAXENERGY = 100
    PLAYER_MIN_OVERALL_FOR_NEWS = 75
    ENERGY_THRESHOLD_FOR_FATIGUED_EMAIL = 50
    NUM_DAYS_FOR_LONG_TERM_INJURY = 14
    CONSTANT = 10.0
    // 0 - 33
    BASE_DAY_1_1 = 90
    BASE_DAY_1_2 = 80
    BASE_DAY_1_3 = 80
    BASE_DAY_1_4 = 10
    BASE_DAY_1_5 = 10
    BASE_DAY_1_6 = 10
    BASE_DAY_1_7 = 10
    BASE_DAY_1_8 = 10
    BASE_DAY_1_9 = 10
    BASE_DAY_1_10 = 10

    // 33 - 66
    BASE_DAY_2_1 = 70
    BASE_DAY_2_2 = 60
    BASE_DAY_2_3 = 60
    BASE_DAY_2_4 = 10
    BASE_DAY_2_5 = 10
    BASE_DAY_2_6 = 10
    BASE_DAY_2_7 = 10
    BASE_DAY_2_8 = 10
    BASE_DAY_2_9 = 10
    BASE_DAY_2_10 = 10

    // 66 - 100
    BASE_DAY_3_1 = 60
    BASE_DAY_3_2 = 50
    BASE_DAY_3_3 = 50
    BASE_DAY_3_4 = 10
    BASE_DAY_3_5 = 10
    BASE_DAY_3_6 = 10
    BASE_DAY_3_7 = 10
    BASE_DAY_3_8 = 10
    BASE_DAY_3_9 = 10
    BASE_DAY_3_10 = 10
    [SUSPENSIONS]
    ENABLED = 1
    PLAYER_MIN_OVERALL_FOR_NEWS = 75
    [NEWS]
    MAX_ITEMS = 5 // Number of potential news items to store
    SHOW_DELAY = 8 // Number of seconds to highlight news items
    DISPLAY_NUM = 5 // Number of items to display on main page (may combine with MAX_ITEMS)
    EMOTION_POSITIVE_POSITIVE = 70 // A positive image will have 75% chance of showing for positive emotion news
    EMOTION_POSITIVE_STANDARD = 30 // A standard image will have 30% chance of showing for positive emotion news
    EMOTION_STANDARD_POSITIVE = 25 // A positive image will have 25% chance of showing for standard emotion news
    EMOTION_STANDARD_STANDARD = 75 // A standard image will have 75% chance of showing for standard emotion news
    EMOTION_NEGATIVE_NEGATIVE = 60 // A negative image will have 60% chance of showing for negative emotion news
    EMOTION_NEGATIVE_STANDARD = 40 // A standard image will have 40% chance of showing for negative emotion news
    PICTURES_DIR_PATH = data/ui/artAssets/cmNews
    GENERIC_VARIATIONS_RANGE = 1
    [PLAYER_REGEN]
    AGE_BASE = 16
    AGE_RANGE = 5
    RETIRE_YEARS_BASE = 15
    RETIRE_YEARS_RANGE = 5
    ATTRIBUTE_REDUCTION_PCT_BASE = 15
    ATTRIBUTE_REDUCTION_PCT_RANGE = 5
    ATTRIBUTE_BUMP_RANGE = 5
    ATTRIBUTE_MIN = 5
    [MANAGER_SUCCESS]
    LEAGUE_OBJECTIVE_WEIGHT = 45 // League Objective = 45%
    DOMESTIC_CUP_OBJECTIVE_WEIGHT = 20 // Domestic Cup Objective = 20%
    EUROPEAN_CUP_OBJECTIVE_WEIGHT = 35 // European Cup Objective = 35%
    OBJECTIVE_CONFIDENCE_THRESHOLD1 = 5
    OBJECTIVE_CONFIDENCE_THRESHOLD1_WEIGHT = 0 // Objective Confidence Rating - 5 games with team = 0%
    OBJECTIVE_CONFIDENCE_THRESHOLD2 = 10
    OBJECTIVE_CONFIDENCE_THRESHOLD2_WEIGHT = 25 // Objective Confidence Rating - 10 games with team = 25%
    OBJECTIVE_CONFIDENCE_THRESHOLD3 = 20
    OBJECTIVE_CONFIDENCE_THRESHOLD3_WEIGHT = 80 // Objective Confidence Rating - 20 games with team = 80%
    OBJECTIVE_CONFIDENCE_THRESHOLD4 = 30
    OBJECTIVE_CONFIDENCE_THRESHOLD4_WEIGHT = 100 // Objective Confidence Rating - 30 games with team = 100%
    GAP_CONFIDENCE_THRESHOLD1 = 5
    GAP_CONFIDENCE_THRESHOLD1_WEIGHT = 0 // Gap Ratio Confidence Rating - 5 games with team = 0%
    GAP_CONFIDENCE_THRESHOLD2 = 10
    GAP_CONFIDENCE_THRESHOLD2_WEIGHT = 50 // Gap Ratio Confidence Rating - 10 games with team = 50%
    GAP_CONFIDENCE_THRESHOLD3 = 20
    GAP_CONFIDENCE_THRESHOLD3_WEIGHT = 80 // Gap Ratio Confidence Rating - 20 games with team = 80%
    GAP_CONFIDENCE_THRESHOLD4 = 30
    GAP_CONFIDENCE_THRESHOLD4_WEIGHT = 100 // Gap Ratio Confidence Rating - 30 games with team = 100%
    GAP_RATIO_THRESHOLD1 = 0
    GAP_RATIO_THRESHOLD1_WEIGHT = 100 // Gap Ratio Score - lower than 0 = 100%
    GAP_RATIO_THRESHOLD2 = 1
    GAP_RATIO_THRESHOLD2_WEIGHT = 100 // Gap Ratio Score - 0 = 100%
    GAP_RATIO_THRESHOLD3 = 3
    GAP_RATIO_THRESHOLD3_WEIGHT = 65 // Gap Ratio Score - 1 = 65%
    GAP_RATIO_THRESHOLD4_WEIGHT = 35 // Gap Ratio Score - 3 = 35%
    GAP_RATIO_THRESHOLD5_WEIGHT = 10 // Gap Ratio Score - greater than 3 = 10%
    [AWARDS]
    ENABLED = 1 // Awards feature: 1 = Enable & 0 = Disable
    TOTW_PLAYERS_POSITION_GK = 1 // Number of players in the Team of the week as GK
    TOTW_PLAYERS_POSITION_LB = 1 // Number of players in the Team of the week as LB
    TOTW_PLAYERS_POSITION_CB = 2 // Number of players in the Team of the week as CB
    TOTW_PLAYERS_POSITION_RB = 1 // Number of players in the Team of the week as RB
    TOTW_PLAYERS_POSITION_LM = 1 // Number of players in the Team of the week as LM
    TOTW_PLAYERS_POSITION_CM = 2 // Number of players in the Team of the week as CM
    TOTW_PLAYERS_POSITION_RM = 1 // Number of players in the Team of the week as RM
    TOTW_PLAYERS_POSITION_ST = 2 // Number of players in the Team of the week as ST
    MIN_NUMBER_GAMES_RATING = 15 // Minimum number of games required to be played for awards using the highest match rating (excluding TOTW)
    USER_PLAYER_MATCH_RATING = -1 // Minus one for using the actual Match Rating of the User's player, or other value for cheating
    USER_PLAYER_FORM = -1 // Minus one for using the actual Player Form of the User's player, or other value for cheating
    USER_PLAYER_APPEARANCES = -1 // Minus one for using the actual Appearances of the User's player, or other value for cheating
    USER_SCORE = -1 // Minus one for using the actual Score of the User's player, or other value for cheating
    USER_CLEAN_SHEETS = -1 // Minus one for using the actual number of clean sheets of the User's player, or other value for cheating
    USER_MANAGER_RECORD = -1 // Minus one for using the actual Manager's record, or other value for cheating
    USER_RANDOM_LOGIC = 1 // Enable the random logic for selection critria (1 = Enable & 0 = Disable and select the user's player, if present)
    MIN_STANDINGS_POINTS = 0 // Minimum number of reputation points.
    MAX_STANDINGS_POINTS = 1500 // Maximum number of reputation points.
    WINS_MULTIPLIER = 60.0 // Multiplier for won matches.
    LOSSES_MULTIPLIER = -60.0 // Multiplier for lost matches.
    DRAWS_MULTIPLIER = 30.0 // Multiplier for tied matches.
    POINTS_QUALIFY_UEFA_CUP = 240 // Points assigned for being out of the international cup on qualifications.
    POINTS_QUALIFY_CHAMPIONS_LEAGUE = 360 // Points assigned for being out of the international cup on first stage.
    POINTS_TEAM_PROMOTION = 240 // Points assigned for not winning a promotion or lower league trophies.
    POINTS_TEAM_RELEGATION = -150 // Points assigned for being relegated.
    POINTS_LEAGUE_TROPHIES = 400 // Points assigned for not winning a domestic cup trophies.
    POINTS_LEAGUE_CUP_TROPHIES = 240 // Points assigned for not winning a domestic cup trophies.
    POINTS_NATIONAL_CUP_TROPHIES = 300 // Points assigned for not winning an international cup trophies.
    POINTS_CEFA_CUP_TROPHIES = 360 // Points assigned for not winning an international cup trophies.
    POINTS_EUROPEAN_CUP_TROPHIES = 600 // Points assigned for not winning an international cup trophies.
    POINTS_REACHING_PLAYOFFS = 90 // Points assigned for reaching playoffs.
    LEAGUE_POSITION_MODIFIER = 10 // League Position Modifier.
    MATCH_RATING_MODIFIER = 0.02 // Match Rating Modifier.
    MATCH_IMPORTANCE_MODIFIER = 0.01 // Match Importance Modifier.
    [BUDGET]
    BOARD_FINANCIAL_STRICTNESS_LENIENT = 85 // percentage of player sales that go back to the transfer budget
    BOARD_FINANCIAL_STRICTNESS_MODERATE = 75 // percentage of player sales that go back to the transfer budget
    BOARD_FINANCIAL_STRICTNESS_STRICT = 60 // percentage of player sales that go back to the transfer budget
    TRANSFER_WAGE_SPLIT_PERCENT = 80 // The default split for transfer/wage budget at the start of a season
    // 0 = small team with a low starting budget, 1 = large team with large budget
    TRANSFER_LEAGUE_RESULT_EXCEEDING_0 = 120 // Percentage Multiplier for transfer budget based on league objective performance
    TRANSFER_LEAGUE_RESULT_MEETING_0 = 100 // Percentage Multiplier for transfer budget based on league objective performance
    TRANSFER_LEAGUE_RESULT_LITTLE_BELOW_0 = 90 // Percentage Multiplier for transfer budget based on league objective performance
    TRANSFER_LEAGUE_RESULT_BELOW_0 = 80 // Percentage Multiplier for transfer budget based on league objective performance
    TRANSFER_LEAGUE_RESULT_FAR_BELOW_0 = 70 // Percentage Multiplier for transfer budget based on league objective performance
    TRANSFER_LEAGUE_RESULT_EXCEEDING_1 = 100 // Percentage Multiplier for transfer budget based on league objective performance
    TRANSFER_LEAGUE_RESULT_MEETING_1 = 85 // Percentage Multiplier for transfer budget based on league objective performance
    TRANSFER_LEAGUE_RESULT_LITTLE_BELOW_1 = 75 // Percentage Multiplier for transfer budget based on league objective performance
    TRANSFER_LEAGUE_RESULT_BELOW_1 = 65 // Percentage Multiplier for transfer budget based on league objective performance
    TRANSFER_LEAGUE_RESULT_FAR_BELOW_1 = 55 // Percentage Multiplier for transfer budget based on league objective performance
    // -----------------------------------------------------------------------------
    // League data for transfer budgets
    // -----------------------------------------------------------------------------
    LEAGUE_BUDGET_MAX_TOP = 25000000
    LEAGUE_BUDGET_LEAGUE_BUDGET_MAX_SECOND = 7000000
    LEAGUE_BUDGET_MAX_13 = 30000000
    LEAGUE_BUDGET_MAX_14 = 8000000
    LEAGUE_BUDGET_MAX_60 = 2000000
    LEAGUE_BUDGET_MAX_61 = 900000
    LEAGUE_BUDGET_MIN_13 = 10000000 // England Premier League 10 10 6
    LEAGUE_BUDGET_MIN_53 = 8000000 // Spain Primera 6 6
    LEAGUE_BUDGET_MIN_31 = 7000000 // Italy Serie A 5 6
    LEAGUE_BUDGET_MIN_19 = 6000000 // Germany Bundesliga 1 7 5
    LEAGUE_BUDGET_MIN_16 = 4000000 // France Ligue 1 4 4
    LEAGUE_BUDGET_MIN_10 = 3000000 // Netherlands 4 4

    LEAGUE_BUDGET_MIN_14 = 1000000 // England Championship 2
    LEAGUE_BUDGET_MIN_20 = 1000000 // Germany Bundesliga 2 1 1
    LEAGUE_BUDGET_MIN_32 = 1000000 // Italy Serie B 1 800
    LEAGUE_BUDGET_MIN_83 = 1000000 // Korea 3 500
    LEAGUE_BUDGET_MIN_308 = 1000000 // Portugal 900 1
    LEAGUE_BUDGET_MIN_54 = 1000000 // Spain Segunda A 400 500
    LEAGUE_BUDGET_MIN_56 = 1000000 // Sweden 200 500
    LEAGUE_BUDGET_MIN_189 = 1000000 // Switzerland 200 500
    LEAGUE_BUDGET_MIN_39 = 1000000 // MLS 500 250

    LEAGUE_BUDGET_MIN_17 = 750000 // France Ligue 2 100 500
    LEAGUE_BUDGET_MIN_341 = 750000 // Mexico 1 250
    LEAGUE_BUDGET_MIN_7 = 500000 // Brazil 600 300
    LEAGUE_BUDGET_MIN_67 = 500000 // Russia 1
    LEAGUE_BUDGET_MIN_80 = 400000 // Austria
    LEAGUE_BUDGET_MIN_4 = 400000 // Belguim
    LEAGUE_BUDGET_MIN_1 = 400000 // Denmark
    LEAGUE_BUDGET_MIN_41 = 400000 // Norway
    LEAGUE_BUDGET_MIN_60 = 250000 // England League One
    LEAGUE_BUDGET_MIN_66 = 250000 // Poland
    LEAGUE_BUDGET_MIN_350 = 100000 // Saudi Arabia
    LEAGUE_BUDGET_MIN_351 = 100000 // Austrailia
    LEAGUE_BUDGET_MIN_61 = 100000 // England League Two
    LEAGUE_BUDGET_MIN_50 = 100000 // Scotland
    LEAGUE_BUDGET_MIN_65 = 50000 // Ireland
    LEAGUE_BUDGET_MIN_DEFAULT = 100000
    LEAGUE_BUDGET_CHANGE_RATE = 50
    // -----------------------------------------------------------------------------
    [FINANCES]
    // -----------------------------------------------------------------------------
    // Grant additional funds success percentage
    // -----------------------------------------------------------------------------
    POINT_LEFT_100 = 95
    POINT_LEFT_90 = 85
    POINT_LEFT_80 = 80
    POINT_LEFT_70 = 75
    POINT_LEFT_60 = 70
    POINT_LEFT_50 = 65
    POINT_LEFT_40 = 40
    POINT_LEFT_30 = 25
    POINT_LEFT_20 = 10
    POINT_LEFT_10 = 5
    POINT_LEFT_0 = 0
    // -----------------------------------------------------------------------------
    // Money Percentage Granted
    // -----------------------------------------------------------------------------
    REQUESTED_0_OBJ_INCREASE_0 = 100
    REQUESTED_0_OBJ_INCREASE_1 = 100
    REQUESTED_0_OBJ_INCREASE_2 = 100
    REQUESTED_10_OBJ_INCREASE_0 = 95
    REQUESTED_10_OBJ_INCREASE_1 = 95
    REQUESTED_10_OBJ_INCREASE_2 = 95
    REQUESTED_20_OBJ_INCREASE_0 = 15
    REQUESTED_20_OBJ_INCREASE_1 = 85
    REQUESTED_20_OBJ_INCREASE_2 = 95
    REQUESTED_30_OBJ_INCREASE_0 = 10
    REQUESTED_30_OBJ_INCREASE_1 = 80
    REQUESTED_30_OBJ_INCREASE_2 = 90
    REQUESTED_40_OBJ_INCREASE_0 = 5
    REQUESTED_40_OBJ_INCREASE_1 = 75
    REQUESTED_40_OBJ_INCREASE_2 = 85
    REQUESTED_50_OBJ_INCREASE_0 = 2
    REQUESTED_50_OBJ_INCREASE_1 = 70
    REQUESTED_50_OBJ_INCREASE_2 = 80
    REQUESTED_60_OBJ_INCREASE_0 = 0
    REQUESTED_60_OBJ_INCREASE_1 = 65
    REQUESTED_60_OBJ_INCREASE_2 = 75
    REQUESTED_70_OBJ_INCREASE_0 = 0
    REQUESTED_70_OBJ_INCREASE_1 = 45
    REQUESTED_70_OBJ_INCREASE_2 = 65
    REQUESTED_80_OBJ_INCREASE_0 = 0
    REQUESTED_80_OBJ_INCREASE_1 = 20
    REQUESTED_80_OBJ_INCREASE_2 = 30
    REQUESTED_90_OBJ_INCREASE_0 = 0
    REQUESTED_90_OBJ_INCREASE_1 = 5
    REQUESTED_90_OBJ_INCREASE_2 = 10
    REQUESTED_100_OBJ_INCREASE_0 = 0
    REQUESTED_100_OBJ_INCREASE_1 = 0
    REQUESTED_100_OBJ_INCREASE_2 = 5
    // -----------------------------------------------------------------------------
    // Manager Confidence Penalties
    // -----------------------------------------------------------------------------
    MANAGERCONFIDENCE_PENALTY_30 = 90
    MANAGERCONFIDENCE_PENALTY_40 = 80
    MANAGERCONFIDENCE_PENALTY_50 = 65
    MANAGERCONFIDENCE_PENALTY_60 = 55
    MANAGERCONFIDENCE_PENALTY_70 = 40
    MANAGERCONFIDENCE_PENALTY_80 = 25
    MANAGERCONFIDENCE_PENALTY_90 = 10
    MANAGERCONFIDENCE_PENALTY_100 = 0
    // -----------------------------------------------------------------------------
    // Additional Transfer Funds params for success Manager
    // -----------------------------------------------------------------------------
    TRANSFERFUNDS_OBJECTIVESCORE_1STSEASON = 0
    TRANSFERFUNDS_OBJECTIVESCORE = 70
    /TRANSFERFUNDS_OBJECTIVESCORE_1STWINDOW" = 100
    TRANSFERFUNDS_GAPRATIO_1STSEASON = 100
    TRANSFERFUNDS_GAPRATIO = 30
    TRANSFERFUNDS_GAPRATIO_1STWINDOW = 0
    // -----------------------------------------------------------------------------
    // Board confidence in manager threshold
    // -----------------------------------------------------------------------------
    BOARD_CONFIDENCEINMANAGER = 60
    // -----------------------------------------------------------------------------
    // Additional transfer requests per window
    // -----------------------------------------------------------------------------
    MAXATTEMPTSPERWINDOW = 3
    // -----------------------------------------------------------------------------
    // Safety net to make harder to get request over 10 million
    // -----------------------------------------------------------------------------
    BUDGETSAFETYNET_THRESHOLD = 10000000
    BUDGETSAFETYNET_PERCENTAGE = 20
    // -----------------------------------------------------------------------------
    // High Transfer Funds Percentage Requested penalties
    // -----------------------------------------------------------------------------
    HIGHPERCENTAGE_PENALTY_PERCENTAGE_MIN = 80
    HIGHPERCENTAGE_PENALTY_PERCENTAGE_MAX = 120
    HIGHPERCENTAGE_PENALTY_VALUE_MIN = 20
    HIGHPERCENTAGE_PENALTY_VALUE_MAX = 100

    // -----------------------------------------------------------------------------
    [CONVERSION]
    USDOLLAR = 1.22
    EURO = 1.0
    POUND = 0.79
    [FRIENDLY]
    MAX_OTHER_TEAMS_IN_LEAGUE = 3 // Maximum number of other teams in your league to schedule friendlies for at each match day
    MAX_MATCHES_SCHEDULED = 3 // Maximum number of friendly matches to schedule before the season begins
    TOP_LEAGUE_TOP_PCT = 100 // Likelihood that a team from a top league would play another team from a top league
    TOP_LEAGUE_MED_PCT = 0 // Likelihood that a team from a top league would play a team from a medium league
    TOP_LEAGUE_LOW_PCT = 0 // Likelihood that a team from a top league would play a team from a lower league
    MED_LEAGUE_TOP_PCT = 30 // Likelihood that a team from a medium league would play a team from a top league
    MED_LEAGUE_MED_PCT = 40 // Likelihood that a team from a medium league would play another team from a medium league
    MED_LEAGUE_LOW_PCT = 30 // Likelihood that a team from a medium league would play a team from a lower league
    LOW_LEAGUE_TOP_PCT = 0 // Likelihood that a team from a lower league would play a team from a top league
    LOW_LEAGUE_MED_PCT = 25 // Likelihood that a team from a lower league would play a team from a medium league
    LOW_LEAGUE_LOW_PCT = 75 // Likelihood that a team from a lower league would play another team from a lower league

    [INTERESTINGRESULTS]
    ENABLED=1
    UNDERDOG_DELTA=25
    CHANCE_OF_MOTM=35
    CHANCE_OF_NON_USER_RESULT_NEWS=25
    CHANCE_OF_PENALTY_SHOOTOUT_RESULT_NEWS=25
    [SOAK]
    SCHEDULINGSOAK = 0 // configures soak for sheduling
    REPUTATIONSOAK = 0 // configures soak for fast manager reputations and job offers
    [MATCH_SIMULATOR]
    MSTOMIN = 300 // Number of milliseconds that equals one minute (1000ms = 1 sec)
    [CALENDAR]
    CHANCE_OF_UPCOMING_MATCH_NEWS = 35
    [PLAYER_FORM_EVENTS]
    WEIGHTED_MATCH_RATING_AVERAGE_THRESHOLD = 75
    WEIGHT_MATCH_RATING_1 = 0.125
    WEIGHT_MATCH_RATING_2 = 0.125
    WEIGHT_MATCH_RATING_3 = 0.125
    WEIGHT_MATCH_RATING_4 = 0.3125
    WEIGHT_MATCH_RATING_5 = 0.3125
    DAYS_FOR_NEWS_TO_EXPIRE = 35
    [LOANS]
    MAX_MONTHS_FOR_SHORT_LOAN = 3
    MAX_MONTHS_FOR_SEASON_LOAN = 12
    [SETUP_SCREEN]
    TIME_PER_ARTICLE = 15
    NUM_ARTICLES = 3
    [STORY]
    WINDOW = 20 // Num days that a story can be passed to Gameplay
    LOGGING = 1 // Story logging on or off
    STORY_LOGGING = 1
    [TALKTOPRESS]
    MIN_MATCH_IMPORTANCE = 85 //Minimum match importance to activate talk to press
    WINDOW = 4 //Number of days before a match the user can talk to press
    MOD_TEAM_CHANCE = 50 // % chance of it impacting the team
    MOD_PLAYER_CHANCE = 66 // % chance of it impacting the player
    [ATTRIB_MODIFIER]
    AWAY_MOD_LOW = 94
    AWAY_MOD_HIGH = 103
    CAPTAIN_BASE = 70
    FORM_BASE = 60
    LOWEST_ATTRIB_VAL = 20
    VERBOSE = 0 // lots of output, keep off unless tuning
    DERBY_AGGRESSION_MOD = 250
    RIVAL_AGGRESSION_MOD = 150
    MATCH_IMPORTANCE_HIGH = 95
    MATCH_IMPORTANCE_MED = 80
    MAX_DELTA = 8
    CAPTAIN_WEIGHT_CONSISTENCY = 3
    CAPTAIN_WEIGHT_DEFWORKRATE = 2
    CAPTAIN_WEIGHT_INTERCEPTIONS = 1
    CAPTAIN_WEIGHT_ARGUES = 3
    CAPTAIN_WEIGHT_ONE_MAN_CLUB = 3
    CAPTAIN_WEIGHT_FAVOURITE = 2
    CAPTAIN_WEIGHT_LEADERSHIP = 2
    CAPTAIN_WEIGHT_SELFISH = 8
    CAPTAIN_WEIGHT_AGE = 1
    CAPTAIN_IDEAL_AGE = 25
    CAPTAIN_AGE_MOD = 20
    [SQUAD_RANKING]
    FORM_BALANCED = 6
    FORM_ADJUSTMENT = 20
    [TIER_DEF]
    NUM_TIERS = 5
    TIER_1_PERC = 3 // % diff to team overall to place in Tier 1
    TIER_2_PERC = -3 // % diff to team overall to place in Tier 2
    TIER_3_PERC = -6 // % diff to team overall to place in Tier 3
    TIER_4_PERC = -10 // % diff to team overall to place in Tier 4
    TIER_5_PERC = -50 // % diff to team overall to place in Tier 5
    [UNLOCKABLES]
    DEBUG_MODE = 0

    0 Nicht möglich!
    Geändert von FlashXAron (07.11.2012 um 22:23 Uhr)

  4. AW: FIFA 13 Expansion Patch v1.0

    #34
    Straßenfussballer
    Registriert seit
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    Standard AW: FIFA 13 Expansion Patch v1.0

    Also falls Du eine cmsettings.ini hast , einfach folgende Zeilen ersetzen ....

    CONSTANT = 10.0
    // 0 - 33
    BASE_DAY_1_1 = 90
    BASE_DAY_1_2 = 80
    BASE_DAY_1_3 = 80
    BASE_DAY_1_4 = 10
    BASE_DAY_1_5 = 10
    BASE_DAY_1_6 = 10
    BASE_DAY_1_7 = 10
    BASE_DAY_1_8 = 10
    BASE_DAY_1_9 = 10
    BASE_DAY_1_10 = 10
    // 33 - 66
    BASE_DAY_2_1 = 70
    BASE_DAY_2_2 = 60
    BASE_DAY_2_3 = 60
    BASE_DAY_2_4 = 10
    BASE_DAY_2_5 = 10
    BASE_DAY_2_6 = 10
    BASE_DAY_2_7 = 10
    BASE_DAY_2_8 = 10
    BASE_DAY_2_9 = 10
    BASE_DAY_2_10 = 10
    // 66 - 100
    BASE_DAY_3_1 = 60
    BASE_DAY_3_2 = 50
    BASE_DAY_3_3 = 50
    BASE_DAY_3_4 = 10
    BASE_DAY_3_5 = 10
    BASE_DAY_3_6 = 10
    BASE_DAY_3_7 = 10
    BASE_DAY_3_8 = 10
    BASE_DAY_3_9 = 10
    BASE_DAY_3_10 = 10

    0 Nicht möglich!

  5. AW: FIFA 13 Expansion Patch v1.0

    #35
    Legende Avatar von haribofan
    Registriert seit
    10.12.2010
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    Standard AW: FIFA 13 Expansion Patch v1.0

    danke sehr

    0 Nicht möglich!

  6. AW: FIFA 13 Expansion Patch v1.0

    #36
    Straßenfussballer Avatar von wiehle09
    Registriert seit
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    Standard AW: FIFA 13 Expansion Patch v1.0

    ist es nur bei mir so, dass arnautovic kopflos ist?

    0 Nicht möglich!

  7. AW: FIFA 13 Expansion Patch v1.0

    #37
    Administrator Avatar von Andy
    Registriert seit
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    Standard AW: FIFA 13 Expansion Patch v1.0

    dafür gibt es doch schon einen Fix

    0 Nicht möglich!
    Patreon nicht mit uns! Fifaplanet bleibt kostenlos!

  8. AW: FIFA 13 Expansion Patch v1.0

    #38
    Vorgartenkicker
    Registriert seit
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    Standard AW: FIFA 13 Expansion Patch v1.0

    hallo erstma

    ich hab ein problem mit dem expansion patch (trotzdem tolle arbeit) ich habe fifa 13 version 1.2 installiert und nach der installation des expansion patch war fifa 13 wieder so wie vor dem patch d.h. grafik schlechter(ruckelt ohne ende und gameplay viel zu schnell auch wenn ich es auf langsam stelle) kann mir vielleicht jemand info geben wie ich diese prob beheben kann? würde den patch gerne drauflassen doch so macht das keinen fun (bugfix 1.02 ist drauf) hoffe das mir jemand weiter helfen kann denn sonst muß ich den exp patch wieder runter haun und wie erwähnt würde ich ihn sehr gerne drauflassen

    0 Nicht möglich!

  9. AW: FIFA 13 Expansion Patch v1.0

    #39
    Ober...Tsickä Avatar von HSVBalti
    Registriert seit
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    Standard AW: FIFA 13 Expansion Patch v1.0

    hast du nach dem ausführen der .exe den regenerator ausgeführt?

    0 Nicht möglich!


  10. AW: FIFA 13 Expansion Patch v1.0

    #40
    Vorgartenkicker
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    Standard AW: FIFA 13 Expansion Patch v1.0

    ja ich versuche gerade deinen vorschlag mit ignore all und dann wieder neu schaun mer mal

    0 Nicht möglich!

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